Author | Flare 0.18 for Morphos |
Admin Joined: Apr 11, 2001 Posts: 284 | ![]() Here is Flare a great diablo like Isometric RPG Game. Mac mini 1,5Ghz highly recommended. Game is a bit faster in fullscreen, run it with -f parameter. Edit settings.txt to fit your needs and choose language. (fr for french for exemple). see full languages list at end of this post. Known problems : - Flare 0.18 only works with PowerSDL 14. - Broken graphics when choosing Character or saved game - Black screen when leaving configuration menu (this may lead to force you to reboot). Try to click at bottom of the screen right in the middle.... Download : http://dasixk.free.fr/Flare-0.18.tar.gz Official Site : http://flarerpg.org/ ![]() Extended Release Notes Code Features A* Pathfinding (Nojan) Enemies now block movement (Clint Bellanger) Enemies, powers, and map events can spawn enemies (Clint Bellanger) Floating Combat Text (Thane Brimhall) New Widgets: tabs, check boxes, scroll bars, sliders, and more (Gallaecio, David Bariod, Justin Jacobs) Config Menu, including keybindings and mods (David Baiod, Justin Jacobs, Igor Paliychuk) Flying Creatures (Clint Bellanger) Patrolling Enemies (Thane Brimhall) Transformation/Shapeshifting into any creature (Igor Paliychuk) Configurable XP per level and per creature (Thane Brimhall) Configurable sell price for items (Justin Jacobs) Orthogonal Map Support (Thane Brimhall) Powers can target neighboring squares (Justin Jacobs) Intramap teleportation events (Clint Bellanger) Optional Permadeath (Thane Brimhall) NPCs can be both Talkers and Vendors (Justin Jacobs) Animated Tiles (Igor Paliychuk) Gold Autopickup (Justin Jacobs) Art Features Widget art via RPG GUI Construction Kit (Lamut) Wyvern art (Clint Bellanger and Justin Nichol) Wyvern sounds (Brandon Morris) Antlion and Zombie summoning animations (Clint Bellanger) New Minotaur animations (Lamut) Cursed Grave creature (Clint Bellanger) Female Merchant Vocals (Holly Daniel) Creepy Forest theme music (Brandon Morris) Ancient Temple map (Clint Bellanger) Full set of Kickstarter portraits (Justin Nichol) Fixes Handle systems without sounds (Justin Jacobs) Joystick handling fixes (Justin Jacobs, Igor Paliychuk) Multi-line gettext support (Gallaecio) Movement around corners (Daniel Santos) Disable unusable powers in the action bar (Daniel Santos) Multiple Event Components per line for Tiled compatibility (Thane Brimhall) Unspent attribute points shown on the Character Menu (Igor Paliychuk) Threat range and entering combat fixes (Justin Jacobs) Close vendor bag when closing inventory (Justin Jacobs) Faster previews on Load Game screen (Justin Jacobs) Isometric Rendering optimizations (Stefan Beller) Misc fixes (AI0867, AMDmi3, CmPons, manuelafm, runtime-x86, matthiaskrgr) Translations French (Morgan Strauss) German (Thomas Glamsch and Chris Oelmueller) Italian (Giovanni Dalla Torre and Andrea Ranaldi) Russian (Sergey Basalaev) Slovak (Miro Jánošík) Ukranian (Igor Paliychuk) [ This Message was edited by: admin on 2013-05-09 00:30 ] [ This Message was edited by: admin on 2013-05-09 00:31 ]   ![]() ![]() ![]() ![]() ![]() ![]() |
Admin Joined: Apr 11, 2001 Posts: 284 | ![]() Here is Flare a great diablo like Isometric RPG Game. Mac mini 1,5Ghz highly recommended. Game is a bit faster in fullscreen, run it with -f parameter. Download : http://dasixk.free.fr/flare_src_v013_morphos.tar.gz Official Site : http://clintbellanger.net/rpg/ ![]() Flare v0.13 released - "Quests" Flare now supports quests! This release marks a major leap forward for the story-telling capability of the engine. NPC questgivers can send players on quests and give rewards on completion. Quests can also involve finding items, killing bosses, or exploring a map area. Detailed list of changes in v0.13: New "Lost Mines" area by Thane Brimhall (pennomi) MenuTalker code beginnings by Juan PabloTamayo (morris989) Added GameSwitcher class in preparation for Main Menus Block power buffed Framerate fixed. Animations adjusted and should be smoother on low-power systems. Added healing-over-time support for powers. New stat awards on level up. Added new potion levels "Magical" renamed "Mental" for genre neutrality Rearranged power tree. All power slots now implemented New "Channel" spell: short-range spell that costs 0 mana but requires a Mental weapon New "Immobilize" power: use a ranged weapon to pin a creature to the ground New config files to edit resolution, fullscreen, keybindings Updated health bar by Scrittl Stackable items and inventory refactoring by Bonbadil Basic conversations added NPC portrait by Justin Nichol Campaign Manager added to handle quest states Enemies no longer use ranged powers when losing line of sight Added consumable spell scrolls by Thane Brimhall (pennomi) Added elemental spell scroll icons Separated icons into 32px and 64px pages Added NPC ability to advance quest and give rewards Added monster kill to advance quests Added quest loot for monsters Added a tutorial NPC Added on-pickup quest advancement on items Added Averguard Keep quest chain featuring 4 bosses and 3 quest items Added a quest-giver NPC Added key and book icon for quests Added tabbed interface to Log Menu Log Menu has room for Quests, Messages, Statistics, and Achievements Weapon requirements displayed on Power tooltips (bugfix) Enemies no longer run before changing directions when entering combat (bugfix) Enemies leave combat when the player is dead (bugfix) Missing menu deconstruction calls added (bugfix) Correct memory reallocation when chaning equipment (bugfix) Correct resist stats on bows SixK   ![]() ![]() ![]() ![]() ![]() ![]() |
Admin Joined: Apr 11, 2001 Posts: 284 | ![]() Here is Flare a great diablo like Isometric RPG Game. Mac mini 1,5Ghz highly recommended. Game is a bit faster in fullscreen, run it with -f parameter. Edit settings.txt to fit your needs and choose language. (fr for french for exemple). see full languages list at end of this post. Known problems : - Broken graphics when choosing Character or saved game - Music disabled (was causing crash at start) - American keyboard selection is necessary to be able to use numeric shortcut keys Download : http://dasixk.free.fr/Flare-0.15.tar.gz Official Site : http://clintbellanger.net/rpg/ ![]() Release Notes It's been a long road! Finally we're at the v0.15 release with a nice amount of new content. Enjoy! Now using TTF for fonts All game data can be overwritten/added via mods Translation support for the core engine and mods New Grassland tileset New questing areas: Frontier and Living Bones Redesigned creatures are tougher and more varied Special thanks to the following contributors: Thane Brimhall "pennomi" - Living Bones mod and plenty of code Manuel A. Fernandez Montecelo - code and Debian/Ubuntu packaging Igorko: code and Win build features Hennr - Debian/Ubuntu packaging Remaxim - composer of Magical Theme Brandon Morris - steps foley, new level up sound Justin Nichol - character portraits Stefan Beller - Tiled flare export mod and automapping help Thorbjorn Lindeijer - Tiled tileset offset feature AMDmi3 - Build help acieroid - Display power cooldown timer and various mouse/menu fixes And thanks to the following translators: (by) Belarussian by mikhailSaTuRn (de) German by Thomas 'CruzR' Glamsch (es) Spanish by Juan Pablo 'morris989' Tamayo (fi) Finnish by Timo Sievänen (fr) French by acieroid and Bonbadil (gl) Galacian by Gallaecio (ja) Japanese by Paul Wortmann (ru) Russian by Sbasalaev (sv) Swedish by Andreas Berheim Brudin (uk) Ukrainian by igorko   ![]() ![]() ![]() ![]() ![]() ![]() |
officerscoaching Joined: Apr 10, 2015 Posts: 0 | ![]() It's great to see flare spread on other platforms than x86 as well. ![]() It might help reporting bugs at https://github.com/clintbellanger/flare/issues rather than listing them here, because then the developers are aware of them and can try to fix them. Have fun ![]()   ![]() ![]() ![]() ![]() ![]() |